Juegos · English
Detroit: Become Human: The Real Detroit
Detroit: Become Human is set in a near-future Detroit, 2038, where androids work and revolt among real landmarks like the Spirit of Detroit, the Monument to Joe Louis and Belle Isle.
The route follows six places where the game meets the real city, from downtown sculptures and Eastern Market murals to the suburb of Ferndale, the Packard plant and Belle Isle. The game is an approximation, not a recreation, so several stops are marked approximate or fictional.
Esta ruta aún no está disponible en español; se muestra el original en inglés.
Cronología y lugares
¿Qué significan las etiquetas de los lugares?
- Exacto
- El marcador señala el sitio real donde ocurrió o se rodó.
- Aproximado
- La zona correcta (una ciudad, un parque o un barrio), pero no un punto preciso.
- Especulativo
- Una suposición razonada: las fuentes no coinciden o el sitio exacto se desconoce.
- Ficticio
- El lugar solo existe en la historia; si hay marcador, señala un equivalente real o su inspiración.
Set in 2038, the game is built around androids, but its Detroit still has real landmarks. The Spirit of Detroit is one: a 26-foot, 9-ton sculpture cast in Oslo, Norway, which turns up in the game and in its TV spots next to the Monument to Joe Louis. The game's downtown is recognizably Woodward Avenue, even if it is not a 1:1 replica.
Para el visitante: Public sculpture on Woodward Avenue in downtown Detroit.
Fuentes
- The Spirit of Detroit
- Referencia:
- Description; Uses as a community symbol
- Detroit: Become Human
- Referencia:
- Synopsis
- PS4's 'Detroit' doesn't take place in the Motor City I know
- Referencia:
- Article
- The Spirit of Detroit
The giant fist is featured prominently in the opening sequences of the game. The real monument is a 24-foot-long arm with a fisted hand, hung from a 24-foot-high pyramidal framework and dedicated on 16 October 1986. It represents the power of Joe Louis's punch, and it is said to point toward Canada: the country Kara tries to reach in the game, because it has no specific laws involving androids.
Para el visitante: Public monument in downtown Detroit, free to see.
Fuentes
- Monument to Joe Louis
- Referencia:
- History; In popular culture
- PS4's 'Detroit' doesn't take place in the Motor City I know
- Referencia:
- Article
- Detroit: Become Human
- Referencia:
- Synopsis
- Monument to Joe Louis
Detroit's Eastern Market is covered in street art, and a critic singles out a pair of red great white shark murals by Kelly "Shark Toof" Lund. The game nods to them: next to one of the game's coded maps of Detroit is a black-and-white bust of a great white shark. Eastern Market is the largest historic public market district in the United States.
Precisión del lugar: The game echoes the district's shark murals but names no wall; the pin marks the market district.
Para el visitante: The public market is open on Saturdays year-round; murals are on buildings around the district.
Fuentes
- PS4's 'Detroit' doesn't take place in the Motor City I know
- Referencia:
- Article
- Eastern Market Historic District
- Referencia:
- Present uses
- PS4's 'Detroit' doesn't take place in the Motor City I know
Markus discovers Jericho, a derelict freighter where deviant androids gather. In one section of the game you scan graffiti in Ferndale, a residential suburb, for a hidden path to the androids' safe haven. A critic finds Ferndale an odd choice: a low-crime suburb known for picket fences and funky local shops, not crumbling manufacturing facilities. The pin marks the suburb as a whole.
Abrir la zona enGoogle MapsApple MapsOrganic MapsOpenStreetMap42.46059, -83.13465Visitas sin confirmarPrecisión del lugar: The game places the hidden path in Ferndale but no specific street; the pin marks the suburb's centre.
Fuentes
- PS4's 'Detroit' doesn't take place in the Motor City I know
- Referencia:
- Article
- Detroit: Become Human
- Referencia:
- Synopsis
- PS4's 'Detroit' doesn't take place in the Motor City I know
While preparing the game, director Cage made his way through the abandoned Packard Automotive plant and said you can still feel it and easily imagine how it could become something incredible again. One critic argues that Jericho, where androids live unshackled from their owners, would be a much more natural fit in industrial Hamtramck, where the deteriorating Packard plant stands. Treat the plant as inspiration, not a game location.
Abrir la zona enGoogle MapsApple MapsOrganic MapsOpenStreetMap42.37962, -83.02893Visitas sin confirmarPrecisión del lugar: The game never names the plant; it is a real site the director visited and a critic's suggested model for Jericho.
Fuentes
- PS4's 'Detroit' doesn't take place in the Motor City I know
- Referencia:
- Article
- Packard Automotive Plant
- Referencia:
- Current status
- PS4's 'Detroit' couldn't have taken place anywhere else
- Referencia:
- Article
- PS4's 'Detroit' doesn't take place in the Motor City I know
In the game, CyberLife, the world's first trillion-dollar company and maker of the androids, has its headquarters on Belle Isle, an island in the Detroit River. Connor, the police investigator android, is sent by CyberLife to assist the Detroit police. The real Belle Isle Park has no such campus; it is a 982-acre island park with an aquarium, a conservatory and a nature center.
Lugar real equivalente enGoogle MapsApple MapsOrganic MapsOpenStreetMap42.34028, -82.98667Se puede visitarPrecisión del lugar: CyberLife is an invented company; the pin marks the real island where the game places it.
Para el visitante: Belle Isle is a public park with an aquarium, conservatory and nature center.
Fuentes
- Belle Isle Park
- Referencia:
- Attractions
- PS4's 'Detroit' doesn't take place in the Motor City I know
- Referencia:
- Article
- Detroit: Become Human
- Referencia:
- Synopsis
- Belle Isle Park