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Mapped Chronicles

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Detroit: Become Human: The Real Detroit

Detroit: Become Human is set in a near-future Detroit, 2038, where androids work and revolt among real landmarks like the Spirit of Detroit, the Monument to Joe Louis and Belle Isle.

このルートの日本語版はまだありません。原文(英語)を表示しています。

作成:Mapped Chronicles editors6か所国: アメリカ合衆国GPX

年表と場所

場所のラベルの意味は?
正確
出来事が起きた場所、または撮影された場所そのものを示しています。
おおよそ
町、公園、地区など正しい範囲を示していますが、正確な地点ではありません。
推定
根拠のある推測です。出典の間で食い違いがあるか、正確な場所が不明です。
架空
物語の中にしかない場所です。ピンがある場合は、モデルや着想源となった実在の場所を示しています。
  1. Set in 2038, the game is built around androids, but its Detroit still has real landmarks. The Spirit of Detroit is one: a 26-foot, 9-ton sculpture cast in Oslo, Norway, which turns up in the game and in its TV spots next to the Monument to Joe Louis. The game's downtown is recognizably Woodward Avenue, even if it is not a 1:1 replica.

    開く:Google MapsApple MapsOrganic MapsOpenStreetMap訪問可

    訪問のヒント: Public sculpture on Woodward Avenue in downtown Detroit.

    出典

  2. The giant fist is featured prominently in the opening sequences of the game. The real monument is a 24-foot-long arm with a fisted hand, hung from a 24-foot-high pyramidal framework and dedicated on 16 October 1986. It represents the power of Joe Louis's punch, and it is said to point toward Canada: the country Kara tries to reach in the game, because it has no specific laws involving androids.

    開く:Google MapsApple MapsOrganic MapsOpenStreetMap訪問可

    訪問のヒント: Public monument in downtown Detroit, free to see.

    出典

  3. Detroit's Eastern Market is covered in street art, and a critic singles out a pair of red great white shark murals by Kelly "Shark Toof" Lund. The game nods to them: next to one of the game's coded maps of Detroit is a black-and-white bust of a great white shark. Eastern Market is the largest historic public market district in the United States.

    周辺を開く:Google MapsApple MapsOrganic MapsOpenStreetMap訪問可

    場所の精度: The game echoes the district's shark murals but names no wall; the pin marks the market district.

    訪問のヒント: The public market is open on Saturdays year-round; murals are on buildings around the district.

  4. Markus discovers Jericho, a derelict freighter where deviant androids gather. In one section of the game you scan graffiti in Ferndale, a residential suburb, for a hidden path to the androids' safe haven. A critic finds Ferndale an odd choice: a low-crime suburb known for picket fences and funky local shops, not crumbling manufacturing facilities. The pin marks the suburb as a whole.

    周辺を開く:Google MapsApple MapsOrganic MapsOpenStreetMap訪問可否は未確認

    場所の精度: The game places the hidden path in Ferndale but no specific street; the pin marks the suburb's centre.

  5. While preparing the game, director Cage made his way through the abandoned Packard Automotive plant and said you can still feel it and easily imagine how it could become something incredible again. One critic argues that Jericho, where androids live unshackled from their owners, would be a much more natural fit in industrial Hamtramck, where the deteriorating Packard plant stands. Treat the plant as inspiration, not a game location.

    周辺を開く:Google MapsApple MapsOrganic MapsOpenStreetMap訪問可否は未確認

    場所の精度: The game never names the plant; it is a real site the director visited and a critic's suggested model for Jericho.

  6. In the game, CyberLife, the world's first trillion-dollar company and maker of the androids, has its headquarters on Belle Isle, an island in the Detroit River. Connor, the police investigator android, is sent by CyberLife to assist the Detroit police. The real Belle Isle Park has no such campus; it is a 982-acre island park with an aquarium, a conservatory and a nature center.

    モデルとなった実在の場所:Google MapsApple MapsOrganic MapsOpenStreetMap訪問可

    場所の精度: CyberLife is an invented company; the pin marks the real island where the game places it.

    訪問のヒント: Belle Isle is a public park with an aquarium, conservatory and nature center.

    出典

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