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GamesSpeculative

Pokémon Ruby and Sapphire: Hoenn and Kyushu

Hoenn is a world of volcanoes, islands and sea routes, and the games' own region is based on Kyushu, the south-western main island of Japan. Fans and reference writers have matched its towns and landmarks to real places across the island and the seas around it. This route follows the story from Littleroot Town to the Sealed Chamber and sets each stop beside the place it is said to resemble. The region is inspired by Kyushu, not copied from it, so every pin is an outside reading of the map, not an official location.

8 locations0/8 visitable
GamesApproximate

Metro Exodus: From Moscow to Lake Baikal

In 2035 Artyom leaves the Moscow Metro on a stolen train, the Aurora, and finds that Russia beyond the city is still alive. The sequel to Metro 2033 turns a Moscow underground story into a rail journey across the whole country. The route follows the Volga, the Ark at Yamantau, the Caspian and Novosibirsk to Lake Baikal. The game's places are invented versions of real ones, so every pin is an area, not a level.

6 locations0/6 visitable
GamesApproximate

S.T.A.L.K.E.R.: The Chernobyl Zone and Pripyat

The S.T.A.L.K.E.R. games send scavengers called stalkers through the Zone, a radioactive wasteland built from the real Chernobyl exclusion zone. The developers copied bridges, railways and buildings from photographs and visits, then bent the geography for gameplay. This route goes from the edge of the Zone to the reactor, setting each game location beside its real counterpart. The real zone is restricted and trespassers are prosecuted, so this is a map to read, not a trip to plan.

6 locations0/6 visitable
GamesSpeculative

Metro 2033: Down the Moscow Metro

Twenty years after a nuclear war, the survivors of Moscow live in the Metro, and a young man named Artyom must carry a warning from his home station across the whole network. The novel and the game built on it use real station names, so you can follow Artyom's trip on an ordinary city map. The route runs from VDNKh in the north through Kitay-gorod, Paveletskaya and Kievskaya to the Ostankino Tower. The book and the game differ in places; where they do, the text says so. The library stop is a likely match, not a named place.

6 locations5/6 visitable
GamesFictional

Hitman: The Real Places Behind the Missions

Agent 47 has killed his way across the world in the Hitman trilogy, from a Paris fashion show to a skyscraper in Dubai. Behind the levels stand real cities, a real tower and a few real places that inspired invented ones. This route follows nine missions from the 2016 game to Hitman 3. Most venues are fictional, so the pins mark the city or the real place the designers named as a model, and each stop says which.

9 locations3/9 visitable
GamesApproximate

Call of Duty: WWII — Normandy to the Rhine

Private First Class Ronald "Red" Daniels lands on Omaha Beach on D-Day with the 1st Infantry Division and fights his way into Germany with one squad, until a friend is captured and the search for him ends at a concentration camp. Call of Duty: WWII is a 2017 game by Sledgehammer Games, and its campaign is set among real battles. The route follows the missions in order: Omaha Beach, Marigny, Aachen, the Hürtgen Forest, the Ardennes, the bridge at Remagen and Berga, with the real battle each one echoes. Pins mark battle areas, not a mission's exact street.

7 locations3/7 visitable
GamesFictional

Battlefield 1: From Suez to Monte Grappa

Battlefield 1 sends its soldiers across the Western Front, the Italian Front, Gallipoli and Arabia. This route follows the War Stories and multiplayer maps that go with them, from the Suez Canal in 1915 to Monte Grappa in October 1918. Stops run in the order of the real battles, not the game's menu. The maps are the game's own reconstructions, so each pin marks the real ground behind a level, and one stop is a village the game invented.

7 locations2/7 visitable
GamesSpeculative

Pokémon Red and Blue: Kanto in the Real World

You start in a quiet town, pick a starter, beat eight gym leaders and take on Team Rocket. The Kanto of Pokémon Red and Blue is invented, yet it is based on the real Kantō region of Japan, and fans have spent decades matching its towns to real places. This route follows the game's journey from Pallet Town to the final gym and sets each stop beside the real place it is said to resemble. The game's Kanto is inspired by the real one, not a copy of it, so every pin is an outside reading of the map, not an official location.

10 locations4/10 visitable
GamesApproximate

Assassin's Creed Shadows: Naoe's Revenge in Kansai

In 1581 the African slave Diogo comes to Kyoto with a Jesuit delegation and is handed to the warlord Oda Nobunaga, who renames him Yasuke and makes him a samurai. That year Nobunaga's army crushes the ninja province of Iga, where the young shinobi Naoe loses her father and inherits his Hidden Blade. From there the two hunt the same conspiracy across Kansai: the port of Sakai, the temple at Honnō-ji where Nobunaga dies, a kofun in Settsu, the castle of Shōryūji at Yamazaki, the shrines of Yamato, and the Templar recruiting ground of Kii. Most stops are real castles, temples and tombs that the game rebuilds.

8 locations8/8 visitable
GamesApproximate

Assassin's Creed Revelations: Ezio in Constantinople

Ezio Auditore da Firenze comes to Constantinople in 1511, an old Assassin chasing five keys that unlock a library sealed beneath Masyaf by Altaïr two and a half centuries earlier. The keys lie scattered across an Ottoman capital caught between the succession claims of the princes Ahmet and Selim, with Byzantine Templars working against the city; the search runs from the Galata Tower and Hagia Sophia to the palace at Topkapı, out to the Maiden's Tower in the Bosphorus and, at the end, into a stronghold of the Byzantine Templars under Cappadocia. This route starts at Masyaf in Syria and follows Ezio through the real Istanbul of the game, the tower, church, palace and islet that can still be visited, before ending underground in Cappadocia.

6 locations5/6 visitable
GamesApproximate

Assassin's Creed III: The American Revolution

In 1754 a British gentleman, Haytham Kenway, kills a man at the opera in London and carries a stolen key to the American colonies. He is a Templar. His son, Connor, grows up to become the Assassin who hunts him across the American Revolution — through the Boston Massacre and the tea ships, the first shots at Lexington, Bunker Hill, Valley Forge, Monmouth and finally New York. Assassin's Creed III builds its America from real maps, and almost every stop can still be walked: the opera house in Covent Garden, the Old State House and Boston Harbor, the green at Lexington and the bridge at Concord, the Bunker Hill battlefield, the Valley Forge encampment, the Monmouth battlefield, and the Battery at the foot of Manhattan, where the war ends.

9 locations9/9 visitable
GamesFictional

Watch Dogs 2: Hacking the Bay Area

In Watch Dogs 2, the hacker Marcus Holloway and his crew DedSec set out to bring down the surveillance network run by the Blume corporation, across a fictional Bay Area that recreates San Francisco, Oakland, Marin County and Silicon Valley. Their campaign of break-ins and leaks plays out at real landmarks and at parodies of the region's tech giants. This route follows the places where the story's operations happen, from Coit Tower and Embarcadero Center to Sutro Tower, the Googleplex, Ubisoft's own studio, the Golden Gate Bridge and Alcatraz.

7 locations3/7 visitable
GamesApproximate

L.A. Noire: 1947 Los Angeles, Street by Street

L.A. Noire rebuilds Los Angeles in 1947 with fanatical care: the studio mapped the real streets, modelled building interiors on the originals, and filled the map with the city's landmarks. Detective Cole Phelps drives that recreation through traffic, homicide, vice and arson cases, and much of the city he moves through is still standing. This tour follows the real places behind the game's map, from Union Station and Bunker Hill to Wilshire's art deco and the Hollywood movie palaces, then down to the river where the story ends. Every pin marks a real site the game put on its streets.

8 locations8/8 visitable
GamesSpeculative

Pokémon Sword and Shield: The Britain Behind Galar

The Galar region is Britain played back as a game: a fictional land inspired by the United Kingdom, dotted with landmarks that recall Bath and York, crowned by a London of clock towers and football-stadium gyms. Eight gym cities, eight badges, and then the Champion's Cup in Wyndon, where Leon waits and the Darkest Day breaks. This route walks the real Britain behind that map, south to north and then beyond: a chalk giant, a lighthouse, Roman baths, a minster, a national stadium and a clock tower, plus the two downloadable lands, the Isle of Man and the snows of Scotland. Every identification is a fan or developer reading, never confirmed in the games, so every pin here is speculative.

8 locations8/8 visitable
GamesApproximate

Assassin's Creed Syndicate: Victorian London

In 1868, at the onset of the Second Industrial Revolution, twin Assassins Jacob and Evie Frye come to a London controlled by the Templars under Crawford Starrick, and set out to take the city back: building their street gang, the Rooks, across an open world of seven Victorian boroughs. Jacob works through Starrick's lieutenants while Evie hunts a Piece of Eden, the Shroud, from St Paul's to the Tower to a vault under Buckingham Palace. This route follows both threads across the capital, then jumps forward: to Whitechapel in 1888, where Evie hunts Jack the Ripper in the expansion, and to Tower Bridge in 1916, where Jacob's granddaughter Lydia clears a German spy nest at Churchill's request. Every stop is a real building or district you can walk to.

6 locations4/6 visitable
GamesFictional

GTA Vice City: The Real Miami Behind Vice City

Vice City is Miami with the labels peeled off. The 2002 game, set in 1986, follows gangster Tommy Vercetti's rise to power after prison, from an ambushed drug deal to the takeover of a drug lord's mansion. The developers built the world from extensive field research in Miami, and the plot draws on the city's real Cubans, Haitians and biker gangs. This route pins six real places behind the fiction: the port of the opening ambush, the Ocean Drive strip behind Ocean Beach, Little Havana and Little Haiti with their warring gangs, Downtown's biker ground, and the private island behind the Starfish Island mansion. Every pin marks the real stand-in, and each stop names the game location it doubles for. One caveat: Vice City itself is fictional, so expect the flavour of 1980s Miami rather than a street-by-street copy.

6 locations5/6 visitable
GamesFictional

Assassin's Creed IV Black Flag: Nassau and the Observatory

In 1715 a Welsh pirate kills an Assassin, steals his clothes and his name, and ends up sitting in his place at a meeting of Templars in Havana. That is how Edward Kenway enters the Golden Age of Piracy: he takes a ship, the Jackdaw, builds a pirate brotherhood in Nassau, loses his friends to the gallows and to each other, and spends the rest of the story chasing a device called the Observatory that can watch anyone on earth. Black Flag sets all of it in real ports — Havana, Nassau, Kingston, Port Royal — and then leaves the Caribbean for the Maya ruins of Tulum, an island in the Gulf of Guinea and a final scene in London. The route follows Edward from the harbour where Torres's plot starts, through the pirate republic and the governor who ends it, to the Kingston house where Mary Read drops the disguise, the jail at Port Royal, Príncipe, where the Sage is waiting, and Covent Garden. Most stops mark a real landmark in the town the game rebuilds.

8 locations7/8 visitable
GamesFictional

GTA IV: The Real New York Behind Liberty City

Liberty City is New York with the labels peeled off. Grand Theft Auto IV rebuilds four of the boroughs, borrows New Jersey for the state across the river, and copies in the Statue of Liberty, the Coney Island Cyclone, the Manhattan Bridge, Times Square and the Empire State Building — then renames nearly all of them, so the game's Liberty statue holds a takeaway coffee instead of a torch. The story is set in 2008, the year the game arrived. This route pins nine real places behind those names: the triumphal arch at Brooklyn's Grand Army Plaza, the wooden Cyclone at Coney Island, the Manhattan Bridge as the Algonquin Bridge, Brighton Beach as Hove Beach, the surviving 1964 World's Fair site in Queens, and three Manhattan landmarks — Middle Park, Star Junction and the Rotterdam Tower. Each stop names the in-game location it stands in for. One caveat: Rockstar deliberately avoided a precise recreation of New York, so expect the landmarks, not the street plan.

9 locations9/9 visitable
GamesFictional

Assassin's Creed Unity: Revolutionary Paris

Arno Dorian is a nobleman who walks into a trap: framed for the murder of the man who adopted him, he spends the opening hours of Unity's Paris of 1789 in a prison cell, and walks out of it an Assassin. From there he is off across the capital hunting the true powers behind the Revolution, while Napoleon, Robespierre and an Apple of Eden keep arriving before he can finish the job. Unity rebuilds late 18th-century Paris at roughly 1:1 scale across seven districts, plus Versailles, so almost every stop here is a building you can walk to: the Bastille site, the Assassins' hideout under the Île Saint-Louis, Notre-Dame's towers, the storming of the Tuileries, the execution square that is now the Place de la Concorde, Robespierre at the Hôtel de Ville, and — with the Dead Kings expansion — a Precursor temple under the basilica at Saint-Denis. Two stops are places the game invented rather than built: that hideout and that temple.

9 locations8/9 visitable
GamesFictional

Yakuza / Like a Dragon: Kamurocho, Sotenbori and Ijincho

Kazuma Kiryu's Kamurocho feels like a real Tokyo night out because it nearly is: Sega modelled it on Kabukicho, then did the same with Dotonbori, Shinsekai, Yokohama and the port town of Onomichi. Every district in the series is based on its real location as it looked in the year its game came out, and later games remodel them again. This route walks the six real stand-ins behind the fiction in the order the games introduced them: Kabukicho's sleepless streets, the theater square, Dotonbori's neon canal, Shinsekai's tower, Onomichi's temple slopes and Yokohama's Isezaki Mall. All six are ordinary public places you can visit today.

6 locations6/6 visitable
GamesFictional

Marvel's Spider-Man: Peter Parker's New York

Insomniac's Spider-Man games hand you a fictionalized modern-day New York and tell you to swing it. The first game maps Manhattan, from a sorcerer's doorstep in Greenwich Village to the square where a virus breaks out; the sequel adds Brooklyn and Queens, where Peter comes home to his late aunt's house and takes his friends to the amusements. This tour follows that arc in seven stops: a fictional mansion, three skyscrapers, an outbreak square, a Queens street and a Brooklyn funfair. Every pin marks the real place behind the mission, and almost all of them can be visited on one long subway day.

7 locations7/7 visitable
GamesFictional

GTA V: The Real Los Angeles Behind Los Santos

Los Santos feels like Los Angeles because it is Los Angeles, compressed. Grand Theft Auto V squeezes the city's most famous miles into one playable map, from a hillside sign to a Venice boardwalk. This tour visits seven real stand-ins behind the fiction: the hillside sign, a movie palace, a luxury shopping street, an observatory, a pier, a beach and a towered folk-art park. Every pin marks the real place, and each stop names the game location it doubles for. Expect crowds at the beach and on Hollywood Boulevard, and quiet at the towers.

7 locations7/7 visitable
GamesApproximate

The Oregon Trail: The Game and the Real Trail

Three student teachers in Minneapolis wrote The Oregon Trail in two weeks in 1971 for a history class. Its 1985 Apple II version, set in 1848, became a staple of American classrooms — buying oxen, fording rivers, hunting buffalo and, all too often, dying of dysentery — and the series has sold more than 65 million copies. The game was built around real landmarks of the real trail, a 2,170-mile wagon route that some 400,000 emigrants travelled to Oregon and California, mostly between 1846 and 1869, across the homelands of many Native nations. The route follows the game's stops from Missouri to the Willamette Valley, with what stands at each place today.

8 locations8/8 visitable
GamesExact

Assassin's Creed II: Ezio's Renaissance Italy

Florence, 1476: young Ezio Auditore watches his father and brothers hanged on false charges, and spends the next quarter-century hunting the men responsible across Tuscany, Romagna and Venice, all the way to the Vatican. Ubisoft's 2009 game rebuilt Renaissance Italy for climbing and running across rooftops, and mixed its invented feud between Assassins and Templars with real people — the Medici and Pazzi, Leonardo da Vinci, Caterina Sforza and the Borgia pope. The route visits the real buildings and towns of the game. The Auditore family and their villa are fictional; most of the events around them are invented or rearranged from history.

7 locations7/7 visitable