Zhmurki (Dead Man's Bluff, 2005) is set in 1990s Nizhny Novgorod, and Aleksei Balabanov filmed it there: in the Kovalikhinsky Baths, at Vodnik Stadium, by the Church of Elijah and in the Sirotkin House.
This route follows seven locations of Balabanov's black comedy about bandits of the 1990s, from the bathhouse that played a morgue to the house of the final showdown. Several stops have changed since the shoot, and one is closed to visitors.
The Boy's Word: Blood on the Asphalt is set in Kazan but was filmed in Yaroslavl; its story comes from the real Kazan phenomenon of teenage gangs in Sukonnaya Sloboda, Privolzhsky District, Novo-Tatarskaya Sloboda and Sotsgorod.
The route follows the real history behind the 2023 series, from street fights in the 1940s to the 1978 motorcycle run, then to Naberezhnye Chelny and Yaroslavl, where the series was cast and shot. The series invents its gang territories, so all pins are approximate.
The 2003 road movie Bumer opens in Moscow, in Pechatnikov Lane and on the Savvinskaya and Berezhkovskaya embankments, and runs out of town to Raduzhny and Kolomna, where its provincial scenes were shot.
Four car thieves flee Moscow in a stolen BMW and the film follows them from the capital's embankments down to a small town. The pins are approximate: they follow reported filming spots, not exact frames.
Brigada is a crime series about four Moscow friends, Sasha Bely, Kosmos, Pchyola and Fil, who swear loyalty to each other on Sparrow Hills at dawn in 1989. Its plot visits the Kotelnicheskaya Embankment skyscraper and the Uzbekistan restaurant on Neglinnaya Street, and the series was written at Mosfilm and partly filmed in Taldom.
The route walks through the places the plot names in Moscow, then the studio where the script was written and the town where a station scene set in Chechnya was shot.
The Driver series began in 1999 as a car-chase game and grew into a tour of real cities: Miami, Los Angeles and New York in the first game, Havana, Las Vegas and Rio de Janeiro in Driver 2, Nice and Istanbul in Driver 3, and a fictionalised San Francisco in the 2011 sequel. Tanner's undercover work runs from a Miami parking garage to a presidential car, a Rio climax beneath Christ the Redeemer and the Golden Gate Bridge.
This route follows the series city by city, from Ocean Drive's Art Deco hotels to the Las Vegas Strip and the Bosphorus. Some stops are city-level pins because the games recreate whole urban areas rather than single buildings; only Christ the Redeemer and the Golden Gate Bridge are pinned exactly.
Seong Gi-hun is a divorced gambler in Seoul, broke and in debt. A smiling stranger offers him a game of ddakji on a subway platform, and soon he is playing children's games for his life. The arena is fiction: the games were built as sets at the Daejeon Expo Science Park and later dismantled, and the island exteriors come from Seongapdo, a private island that cannot be visited.
Everything around the arena is real — the market, the corner shop, the amusement park, the airport — and this route follows those places in story order, from a schoolyard in the first episode to a park where the Salesman starts recruiting again.
Mafia II is set in Empire Bay, a city that never existed but borrows from six real American ones. This route follows Vito's story from Sicily in 1943 to the 1951 war between mob families and the Triads.
Only Sicily and a New York City stand-in are pinned; the sources tie no mission to a real place, so the remaining story stops stay unpinned.
Red Dead Redemption 2 follows the Van der Linde gang in 1899 across five invented U.S. states, with Saint Denis built on New Orleans and Guarma reached on a ship bound for Cuba.
This route follows the main story from Blackwater to Saint Denis and an island beyond. Pins mark only places the sources name; the rest stay unpinned and keep their place in the sequence.
Hoenn is a world of volcanoes, islands and sea routes, and the games' own region is based on Kyushu, the south-western main island of Japan. Fans and reference writers have matched its towns and landmarks to real places across the island and the seas around it.
This route follows the story from Littleroot Town to the Sealed Chamber and sets each stop beside the place it is said to resemble. The region is inspired by Kyushu, not copied from it, so every pin is an outside reading of the map, not an official location.
Bruce Lee was born in San Francisco, but Hong Kong was the city that shaped him: a Nathan Road childhood, Wing Chun lessons with Ip Man, and the film studios that made him a star. This route follows his documented life and the places where his films and legacy meet.
It runs from a Kowloon flat and school days, through a surviving Enter the Dragon location and the hospital where he died, to the statue and museum that remember him. Where accounts differ, the stop says so.
Sun Wukong is born from a stone on a flowery mountain and later guards a monk on the long road west to fetch the sutras. The novel is set on the road to India, but its geography is almost entirely fantasy.
This route follows five episodes in the novel's order and pins the real places that share their names or were later tied to them. Some are named in the text; Huaguo Shan and the Flaming Mountains are linked only by later tradition.
In 1832 the printmaker Hiroshige travelled the Tōkaidō, the road from Edo to Kyoto, and made it into The Fifty-three Stations of the Tōkaidō. This route follows seven of his prints, from the bridge where the road began to the bridge where it ended.
Each stop pairs a print with what is there today: a rebuilt checkpoint, a long river bridge, a shrine, a preserved post town. Scholars debate whether Hiroshige saw every station himself, so the pins mark the places, not his exact viewpoints.
Twenty years after a nuclear war, the survivors of Moscow live in the Metro, and a young man named Artyom must carry a warning from his home station across the whole network. The novel and the game built on it use real station names, so you can follow Artyom's trip on an ordinary city map.
The route runs from VDNKh in the north through Kitay-gorod, Paveletskaya and Kievskaya to the Ostankino Tower. The book and the game differ in places; where they do, the text says so. The library stop is a likely match, not a named place.
Vice City is Miami with the labels peeled off. The 2002 game, set in 1986, follows gangster Tommy Vercetti's rise to power after prison, from an ambushed drug deal to the takeover of a drug lord's mansion. The developers built the world from extensive field research in Miami, and the plot draws on the city's real Cubans, Haitians and biker gangs.
This route pins six real places behind the fiction: the port of the opening ambush, the Ocean Drive strip behind Ocean Beach, Little Havana and Little Haiti with their warring gangs, Downtown's biker ground, and the private island behind the Starfish Island mansion. Every pin marks the real stand-in, and each stop names the game location it doubles for. One caveat: Vice City itself is fictional, so expect the flavour of 1980s Miami rather than a street-by-street copy.
Xuanzang's search for the original Buddhist scriptures runs from Chang'an across the Taklamakan's edge, the Tian Shan and the Hindu Kush to the Buddhas of Bamiyan, then on to Taxila, Kashmir and Nalanda. The monk left in 629 despite a Tang ban on foreign travel, and his record inspired Journey to the West.
His travel record, the Great Tang Records on the Western Regions, is still a key source for the history of Central Asia and India, and his journey inspired the classic novel Journey to the West. The route follows him there and back. There are no travel tips for Afghanistan.